Stik Playstation PS2 Saat ini memang susah untuk dijumpai, karena kini zamannya menggunakan stik ps4 keatas, akan tetapi untuk hobies elektronika, stik ps2 bisa dijadikan sebagai remote kontrol.
Terlebih stick PS menggunakan komunikasi SPI
sebagai interfacenya. Resminya dari Website miliki Bill Porter dapat di
buka
disini.
Gambar dibawah merupakan wiring dari pinout konektor PS2. Diambil dari website Bill porter.
Dimana bisa sobat sambung dengan menggunakan kabel untuk menghubungkan arduino ke connector PS tersebut.
Perhatikan wiring konektornya seperti berikut:
Sedangkan pada arduino wiringnya sebagai berikut:
Sebagai example sobat copy program berikut :
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| #include //for v1.6
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;
int LY, LX, RY, RX, LYold, LXold, RYold, RXold;
void setup(){
Serial.begin(115200);
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
delay(500);
error = ps2x.config_gamepad(13,11,10,12, false, false); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
if(error == 0){
Serial.println("Found Controller, configured successful");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
//Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type");
break;
case 1:
Serial.println("DualShock Controller Found");
break;
case 2:
Serial.println("GuitarHero Controller Found");
break;
}
}
void loop()
{
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.ButtonPressed(PSB_PAD_UP)) //will be TRUE if button was JUST pressed
Serial.println("PAD_UP just pressed");
if(ps2x.ButtonReleased(PSB_PAD_UP)) //will be TRUE if button was JUST pressed
Serial.println("PAD_UP just released");
if(ps2x.ButtonPressed(PSB_PAD_DOWN)) //will be TRUE if button was JUST pressed
Serial.println("PAD_DOWN just pressed");
if(ps2x.ButtonReleased(PSB_PAD_DOWN)) //will be TRUE if button was JUST pressed
Serial.println("PAD_DOWN just released");
if(ps2x.ButtonPressed(PSB_PAD_LEFT)) //will be TRUE if button was JUST pressed
Serial.println("PAD_LEFT just pressed");
if(ps2x.ButtonReleased(PSB_PAD_LEFT)) //will be TRUE if button was JUST pressed
Serial.println("PAD_LEFT just released");
if(ps2x.ButtonPressed(PSB_PAD_RIGHT)) //will be TRUE if button was JUST pressed
Serial.println("PAD_RIGHT just pressed");
if(ps2x.ButtonReleased(PSB_PAD_RIGHT)) //will be TRUE if button was JUST pressed
Serial.println("PAD_RIGHT just released");
if(ps2x.ButtonPressed(PSB_START)) //will be TRUE if button was JUST pressed
Serial.println("START just pressed");
if(ps2x.ButtonReleased(PSB_START)) //will be TRUE if button was JUST pressed
Serial.println("START just released");
if(ps2x.ButtonPressed(PSB_SELECT)) //will be TRUE if button was JUST pressed
Serial.println("SELECT just pressed");
if(ps2x.ButtonReleased(PSB_SELECT)) //will be TRUE if button was JUST pressed
Serial.println("SELECT just released");
if(ps2x.ButtonPressed(PSB_TRIANGLE)) //will be TRUE if button was JUST pressed
Serial.println("Triangle just pressed");
if(ps2x.ButtonReleased(PSB_TRIANGLE)) //will be TRUE if button was JUST pressed
Serial.println("Triangle just released");
if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.ButtonReleased(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
Serial.println("Circle just released");
if(ps2x.ButtonPressed(PSB_SQUARE)) //will be TRUE if button was JUST pressed
Serial.println("Square just pressed");
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.ButtonPressed(PSB_CROSS)) //will be TRUE if button was JUST pressed
Serial.println("X just pressed");
if(ps2x.ButtonReleased(PSB_CROSS)) //will be TRUE if button was JUST released
Serial.println("X just released");
if(ps2x.ButtonPressed(PSB_L1)) //will be TRUE if button was JUST pressed
Serial.println("L1 just pressed");
if(ps2x.ButtonReleased(PSB_L1)) //will be TRUE if button was JUST released
Serial.println("L1 just released");
if(ps2x.ButtonPressed(PSB_R1)) //will be TRUE if button was JUST pressed
Serial.println("R1 just pressed");
if(ps2x.ButtonReleased(PSB_R1)) //will be TRUE if button was JUST released
Serial.println("R1 just released");
if(ps2x.ButtonPressed(PSB_L2)) //will be TRUE if button was JUST pressed
Serial.println("L2 just pressed");
if(ps2x.ButtonReleased(PSB_L2)) //will be TRUE if button was JUST released
Serial.println("L2 just released");
if(ps2x.ButtonPressed(PSB_R2)) //will be TRUE if button was JUST pressed
Serial.println("R2 just pressed");
if(ps2x.ButtonReleased(PSB_R2)) //will be TRUE if button was JUST released
Serial.println("R2 just released");
if(ps2x.ButtonPressed(PSB_L3)) //will be TRUE if button was JUST pressed
Serial.println("L3 just pressed");
if(ps2x.ButtonReleased(PSB_L3)) //will be TRUE if button was JUST released
Serial.println("L3 just released");
if(ps2x.ButtonPressed(PSB_R3)) //will be TRUE if button was JUST pressed
Serial.println("R3 just pressed");
if(ps2x.ButtonReleased(PSB_R3)) //will be TRUE if button was JUST released
Serial.println("R3 just released");
LY = (int) ps2x.Analog(PSS_LY);
LX = (int) ps2x.Analog(PSS_LX);
RY = (int) ps2x.Analog(PSS_RY);
RX = (int) ps2x.Analog(PSS_RX);
if(LX != LXold || LY != LYold)
{
Serial.print("L Stick Values:");
Serial.print(LY, DEC);
Serial.print(",");
Serial.println(LX, DEC);
}
if(RX != RXold || RY != RYold)
{
Serial.print("R Stick Values:");
Serial.print(RY, DEC);
Serial.print(",");
Serial.println(RX, DEC);
}
LYold = LY;
LXold = LX;
RYold = RY;
RXold = RX;
delay(20);
}
|
Penjelasan :
Program diatas hanya men-scan tombol dan mendeteksi perubahan tombolnya
termasuk perubahan analog joysticknya.
Saya juga mematikan beberapa
fitur seperti getar dan analog pada tombol PAD(tombol arah). Akan tetapi
program diatas agak sering beberapa kali tidak mendeteksi stick PSnya,
Jika sobat menemukan masalah pembacaan stick PS nya menggunakan SPI clock lambat. Sobat bisa mengedit library Bill Porter ini, karena terlalu cepat buat stick PS biasa (buatan
china).
Buka library dari perlambat SCKnya. perhatikan PS2X_lib.h yang default sebagai berikut :
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| #ifdef __AVR__
// AVR
#include
#define CTRL_CLK 4
#define CTRL_BYTE_DELAY 3
#else
|
Kemudian edit menjadi:
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| #ifdef __AVR__
// AVR
#include
#define CTRL_CLK 10
#define CTRL_BYTE_DELAY 10
#else
|
Kemudian save, coba kembali insa Allah stick PS langsung terdeteksi tanpa perlu mereset arduinonya.